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■Industry & activities

The disciplines behind every game

The areas of game development that are relevant to the association and represent its potential interests.

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Areas of interest

!These are relevant industry areas and potential association interests. They do not describe courses, grants, events, mentoring or other programmes currently run by the association.

  1. 01

    Game design and development

    From concept and prototyping to systems, levels and balancing.

  2. 02

    Software engineering

    Engines, tools, rendering, networking, performance and platforms.

  3. 03

    Art, animation and visual design

    Illustration, 3D, animation, UI and visual identity for games.

  4. 04

    Audio and interactive storytelling

    Sound design, music, voice, narrative and writing for play.

  5. 05

    Independent game development

    Small teams and solo creators bringing original work to market.

  6. 06

    Studio collaboration

    Studios sharing resources, contacts and lessons learned.

  7. 07

    Professional networking

    Connecting people across disciplines and career stages.

  8. 08

    Skills and knowledge exchange

    Peer learning on craft, tools and business.

  9. 09

    Industry education

    Dialogue with schools, colleges and universities.

  10. 10

    Responsible production practices

    Healthy teams, accessibility and player wellbeing.

  11. 11

    International industry engagement

    Links with peer organisations and markets abroad.

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