■Industry & activities
The disciplines behind every game
The areas of game development that are relevant to the association and represent its potential interests.

Areas of interest
!These are relevant industry areas and potential association interests. They do not describe courses, grants, events, mentoring or other programmes currently run by the association.
- 01
Game design and development
From concept and prototyping to systems, levels and balancing.
- 02
Software engineering
Engines, tools, rendering, networking, performance and platforms.
- 03
Art, animation and visual design
Illustration, 3D, animation, UI and visual identity for games.
- 04
Audio and interactive storytelling
Sound design, music, voice, narrative and writing for play.
- 05
Independent game development
Small teams and solo creators bringing original work to market.
- 06
Studio collaboration
Studios sharing resources, contacts and lessons learned.
- 07
Professional networking
Connecting people across disciplines and career stages.
- 08
Skills and knowledge exchange
Peer learning on craft, tools and business.
- 09
Industry education
Dialogue with schools, colleges and universities.
- 10
Responsible production practices
Healthy teams, accessibility and player wellbeing.
- 11
International industry engagement
Links with peer organisations and markets abroad.
Ask about activities
